154 lines
4.8 KiB
Vue
154 lines
4.8 KiB
Vue
<template>
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<div class="border-progress-container" ref="container">
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<canvas ref="canvas" class="border-progress-canvas"></canvas>
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</div>
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</template>
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<script setup lang="ts">
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import { ref, onMounted, watch } from 'vue';
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const props = defineProps<{
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progress: number;
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}>();
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const container = ref<HTMLDivElement | null>(null);
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const canvas = ref<HTMLCanvasElement | null>(null);
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let ctx: CanvasRenderingContext2D | null = null;
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const drawProgress = () => {
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if (!ctx || !canvas.value || !container.value) return;
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const width = container.value.clientWidth;
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const height = container.value.clientHeight;
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canvas.value.width = width;
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canvas.value.height = height;
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const borderWidth = 4; // 边框宽度
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const cornerRadius = 8; // 拐角半径
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ctx.lineWidth = borderWidth;
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// 创建渐变
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const gradient = ctx.createLinearGradient(0, 0, width, height);
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gradient.addColorStop(0, '#4f46e5'); // 靛蓝色
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gradient.addColorStop(0.5, '#7c3aed'); // 紫色
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gradient.addColorStop(1, '#db2777'); // 粉色
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// 绘制背景
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ctx.strokeStyle = 'rgba(229, 231, 235, 0.2)'; // 淡灰色半透明
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drawRoundedRect(ctx, borderWidth / 2, borderWidth / 2, width - borderWidth, height - borderWidth, cornerRadius);
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ctx.stroke();
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// 计算进度
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const totalLength = (width + height) * 2 - 8 * cornerRadius + 2 * Math.PI * cornerRadius;
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const progressLength = (totalLength * props.progress) / 100;
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// 绘制进度
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ctx.strokeStyle = gradient;
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ctx.lineCap = 'round';
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ctx.lineJoin = 'round';
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ctx.beginPath();
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let remainingLength = progressLength;
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const halfBorder = borderWidth / 2;
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const innerWidth = width - borderWidth;
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const innerHeight = height - borderWidth;
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// 上边
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if (remainingLength > 0) {
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const topLength = Math.min(innerWidth - 2 * cornerRadius, remainingLength);
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ctx.moveTo(cornerRadius + halfBorder, halfBorder);
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ctx.lineTo(topLength + cornerRadius + halfBorder, halfBorder);
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remainingLength -= topLength;
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}
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// 右上角
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if (remainingLength > 0) {
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const angle = Math.min(Math.PI / 2, remainingLength / cornerRadius);
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ctx.arc(innerWidth - cornerRadius + halfBorder, cornerRadius + halfBorder, cornerRadius, -Math.PI / 2, angle - Math.PI / 2, false);
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remainingLength -= angle * cornerRadius;
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}
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// 右边
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if (remainingLength > 0) {
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const rightLength = Math.min(innerHeight - 2 * cornerRadius, remainingLength);
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ctx.lineTo(innerWidth + halfBorder, rightLength + cornerRadius + halfBorder);
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remainingLength -= rightLength;
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}
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// 右下角
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if (remainingLength > 0) {
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const angle = Math.min(Math.PI / 2, remainingLength / cornerRadius);
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ctx.arc(innerWidth - cornerRadius + halfBorder, innerHeight - cornerRadius + halfBorder, cornerRadius, 0, angle, false);
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remainingLength -= angle * cornerRadius;
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}
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// 下边
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if (remainingLength > 0) {
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const bottomLength = Math.min(innerWidth - 2 * cornerRadius, remainingLength);
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ctx.lineTo(innerWidth - bottomLength - cornerRadius + halfBorder, innerHeight + halfBorder);
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remainingLength -= bottomLength;
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}
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// 左下角
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if (remainingLength > 0) {
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const angle = Math.min(Math.PI / 2, remainingLength / cornerRadius);
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ctx.arc(cornerRadius + halfBorder, innerHeight - cornerRadius + halfBorder, cornerRadius, Math.PI / 2, Math.PI / 2 + angle, false);
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remainingLength -= angle * cornerRadius;
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}
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// 左边
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if (remainingLength > 0) {
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const leftLength = Math.min(innerHeight - 2 * cornerRadius, remainingLength);
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ctx.lineTo(halfBorder, innerHeight - leftLength - cornerRadius + halfBorder);
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remainingLength -= leftLength;
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}
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// 左上角
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if (remainingLength > 0) {
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const angle = Math.min(Math.PI / 2, remainingLength / cornerRadius);
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ctx.arc(cornerRadius + halfBorder, cornerRadius + halfBorder, cornerRadius, Math.PI, Math.PI + angle, false);
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}
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ctx.stroke();
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};
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function drawRoundedRect(ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number, radius: number) {
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ctx.beginPath();
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ctx.moveTo(x + radius, y);
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ctx.lineTo(x + width - radius, y);
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ctx.arcTo(x + width, y, x + width, y + radius, radius);
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ctx.lineTo(x + width, y + height - radius);
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ctx.arcTo(x + width, y + height, x + width - radius, y + height, radius);
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ctx.lineTo(x + radius, y + height);
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ctx.arcTo(x, y + height, x, y + height - radius, radius);
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ctx.lineTo(x, y + radius);
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ctx.arcTo(x, y, x + radius, y, radius);
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ctx.closePath();
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}
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onMounted(() => {
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if (canvas.value) {
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ctx = canvas.value.getContext('2d');
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drawProgress();
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}
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});
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watch(() => props.progress, drawProgress);
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</script>
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<style scoped>
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.border-progress-container {
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position: relative;
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width: 100%;
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height: 100%;
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}
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.border-progress-canvas {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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transition: all 0.3s ease;
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}
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</style> |