style
This commit is contained in:
@@ -0,0 +1,154 @@
|
||||
<template>
|
||||
<div class="border-progress-container" ref="container">
|
||||
<canvas ref="canvas" class="border-progress-canvas"></canvas>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref, onMounted, watch } from 'vue';
|
||||
|
||||
const props = defineProps<{
|
||||
progress: number;
|
||||
}>();
|
||||
|
||||
const container = ref<HTMLDivElement | null>(null);
|
||||
const canvas = ref<HTMLCanvasElement | null>(null);
|
||||
let ctx: CanvasRenderingContext2D | null = null;
|
||||
|
||||
const drawProgress = () => {
|
||||
if (!ctx || !canvas.value || !container.value) return;
|
||||
|
||||
const width = container.value.clientWidth;
|
||||
const height = container.value.clientHeight;
|
||||
canvas.value.width = width;
|
||||
canvas.value.height = height;
|
||||
|
||||
const borderWidth = 4; // 边框宽度
|
||||
const cornerRadius = 8; // 拐角半径
|
||||
ctx.lineWidth = borderWidth;
|
||||
|
||||
// 创建渐变
|
||||
const gradient = ctx.createLinearGradient(0, 0, width, height);
|
||||
gradient.addColorStop(0, '#4f46e5'); // 靛蓝色
|
||||
gradient.addColorStop(0.5, '#7c3aed'); // 紫色
|
||||
gradient.addColorStop(1, '#db2777'); // 粉色
|
||||
|
||||
// 绘制背景
|
||||
ctx.strokeStyle = 'rgba(229, 231, 235, 0.2)'; // 淡灰色半透明
|
||||
drawRoundedRect(ctx, borderWidth / 2, borderWidth / 2, width - borderWidth, height - borderWidth, cornerRadius);
|
||||
ctx.stroke();
|
||||
|
||||
// 计算进度
|
||||
const totalLength = (width + height) * 2 - 8 * cornerRadius + 2 * Math.PI * cornerRadius;
|
||||
const progressLength = (totalLength * props.progress) / 100;
|
||||
|
||||
// 绘制进度
|
||||
ctx.strokeStyle = gradient;
|
||||
ctx.lineCap = 'round';
|
||||
ctx.lineJoin = 'round';
|
||||
ctx.beginPath();
|
||||
|
||||
let remainingLength = progressLength;
|
||||
const halfBorder = borderWidth / 2;
|
||||
const innerWidth = width - borderWidth;
|
||||
const innerHeight = height - borderWidth;
|
||||
|
||||
// 上边
|
||||
if (remainingLength > 0) {
|
||||
const topLength = Math.min(innerWidth - 2 * cornerRadius, remainingLength);
|
||||
ctx.moveTo(cornerRadius + halfBorder, halfBorder);
|
||||
ctx.lineTo(topLength + cornerRadius + halfBorder, halfBorder);
|
||||
remainingLength -= topLength;
|
||||
}
|
||||
|
||||
// 右上角
|
||||
if (remainingLength > 0) {
|
||||
const angle = Math.min(Math.PI / 2, remainingLength / cornerRadius);
|
||||
ctx.arc(innerWidth - cornerRadius + halfBorder, cornerRadius + halfBorder, cornerRadius, -Math.PI / 2, angle - Math.PI / 2, false);
|
||||
remainingLength -= angle * cornerRadius;
|
||||
}
|
||||
|
||||
// 右边
|
||||
if (remainingLength > 0) {
|
||||
const rightLength = Math.min(innerHeight - 2 * cornerRadius, remainingLength);
|
||||
ctx.lineTo(innerWidth + halfBorder, rightLength + cornerRadius + halfBorder);
|
||||
remainingLength -= rightLength;
|
||||
}
|
||||
|
||||
// 右下角
|
||||
if (remainingLength > 0) {
|
||||
const angle = Math.min(Math.PI / 2, remainingLength / cornerRadius);
|
||||
ctx.arc(innerWidth - cornerRadius + halfBorder, innerHeight - cornerRadius + halfBorder, cornerRadius, 0, angle, false);
|
||||
remainingLength -= angle * cornerRadius;
|
||||
}
|
||||
|
||||
// 下边
|
||||
if (remainingLength > 0) {
|
||||
const bottomLength = Math.min(innerWidth - 2 * cornerRadius, remainingLength);
|
||||
ctx.lineTo(innerWidth - bottomLength - cornerRadius + halfBorder, innerHeight + halfBorder);
|
||||
remainingLength -= bottomLength;
|
||||
}
|
||||
|
||||
// 左下角
|
||||
if (remainingLength > 0) {
|
||||
const angle = Math.min(Math.PI / 2, remainingLength / cornerRadius);
|
||||
ctx.arc(cornerRadius + halfBorder, innerHeight - cornerRadius + halfBorder, cornerRadius, Math.PI / 2, Math.PI / 2 + angle, false);
|
||||
remainingLength -= angle * cornerRadius;
|
||||
}
|
||||
|
||||
// 左边
|
||||
if (remainingLength > 0) {
|
||||
const leftLength = Math.min(innerHeight - 2 * cornerRadius, remainingLength);
|
||||
ctx.lineTo(halfBorder, innerHeight - leftLength - cornerRadius + halfBorder);
|
||||
remainingLength -= leftLength;
|
||||
}
|
||||
|
||||
// 左上角
|
||||
if (remainingLength > 0) {
|
||||
const angle = Math.min(Math.PI / 2, remainingLength / cornerRadius);
|
||||
ctx.arc(cornerRadius + halfBorder, cornerRadius + halfBorder, cornerRadius, Math.PI, Math.PI + angle, false);
|
||||
}
|
||||
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
function drawRoundedRect(ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number, radius: number) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x + radius, y);
|
||||
ctx.lineTo(x + width - radius, y);
|
||||
ctx.arcTo(x + width, y, x + width, y + radius, radius);
|
||||
ctx.lineTo(x + width, y + height - radius);
|
||||
ctx.arcTo(x + width, y + height, x + width - radius, y + height, radius);
|
||||
ctx.lineTo(x + radius, y + height);
|
||||
ctx.arcTo(x, y + height, x, y + height - radius, radius);
|
||||
ctx.lineTo(x, y + radius);
|
||||
ctx.arcTo(x, y, x + radius, y, radius);
|
||||
ctx.closePath();
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
if (canvas.value) {
|
||||
ctx = canvas.value.getContext('2d');
|
||||
drawProgress();
|
||||
}
|
||||
});
|
||||
|
||||
watch(() => props.progress, drawProgress);
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.border-progress-container {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.border-progress-canvas {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
</style>
|
||||
@@ -1,24 +1,18 @@
|
||||
<script setup lang="ts">
|
||||
import { computed } from 'vue'
|
||||
import { inject } from 'vue'
|
||||
import { SunIcon, MoonIcon } from 'lucide-vue-next'
|
||||
|
||||
const props = defineProps<{
|
||||
modelValue: boolean
|
||||
}>()
|
||||
const isDarkMode = inject('isDarkMode') as { value: boolean }
|
||||
const setColorMode = inject('setColorMode') as (isDark: boolean) => void
|
||||
|
||||
const emit = defineEmits<{
|
||||
(e: 'update:modelValue', value: boolean): void
|
||||
}>()
|
||||
|
||||
const isDarkMode = computed({
|
||||
get: () => props.modelValue,
|
||||
set: (value) => emit('update:modelValue', value)
|
||||
})
|
||||
const toggleColorMode = () => {
|
||||
setColorMode(!isDarkMode.value)
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<button
|
||||
@click="isDarkMode = !isDarkMode"
|
||||
@click="toggleColorMode"
|
||||
class="fixed top-4 right-4 p-2 rounded-full transition-all duration-500 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-indigo-500 transform hover:rotate-180"
|
||||
:class="isDarkMode ? 'bg-gray-800 text-yellow-300' : 'bg-white text-gray-800'"
|
||||
>
|
||||
|
||||
Reference in New Issue
Block a user